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1. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Ya, I do want to append one comment- the idea of adding a siege to marauders is really cool. The idea of "fast MJD" is also really cool, I just don't really think "big tank" is enough of a bonus to use it in PVP outside of really niche things.
- by Cassius Longinus - at 2013.08.30 15:00:00
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2. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
I can't see a good way to comp these in a small gang PVP sense... they seem fairly niche. Without a pretty significant damage bonus over other BS, I'm going to generally prefer the grid flexibility of the alternatives. As someone else mentioned, ...
- by Cassius Longinus - at 2013.08.30 13:31:00
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3. Sticky:The new launcher and the web server issues on the 21st of May: FAQ and up... - in EVE General Discussion [original thread]
I still cannot get the launcher to patch eve through a proxy. Is this supposed to be working? I made a post on it before and got no response. This worked perfectly fine before the launcher became the gateway to patching.
- by Cassius Longinus - at 2013.06.19 18:35:00
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4. Does the new launcher not honor the system Proxy Server settings (windows) - in Issues, Workarounds & Localization [original thread]
I only bring it up because the old one did. It's possible I've gotten something misconfigured on my laptop, but basically, the system stores your proxy settings under Control Panel ->Internet Properties->LAN Settings (under the Proxy Group)...
- by Cassius Longinus - at 2013.05.23 17:31:00
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5. Sticky:[Winter] Ewar Tweaks for Retribution - in Player Features and Ideas Discussion [original thread]
There are a million reasons why ECM is both awesome and terrible, however, it is currently one of two real counters to logistics balls. This change nerfs one of them. I would say that currently, logi is reasonably balanced against ECM (that is, i...
- by Cassius Longinus - at 2012.11.06 23:01:00
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6. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
Koghrun Amman wrote: Player A cannot jump until his weapon timer expires (15 minutes after his weapon counters). This will so radically change the way small gang combat is done in 0.0 No timers in Null! Weapon timers are 60s, just like now...
- by Cassius Longinus - at 2012.10.04 21:57:00
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7. Sticky:Dev blog: Introducing the new and improved Crimewatch - in EVE Information Portal [original thread]
My thoughts: 1. I'm going to be sad about dictors being pinned on one side of a gate again. That generally means you need to "bring more" to cover both sides of a gate (which is bad... we want less people in gang, not more). 2. Probably you shou...
- by Cassius Longinus - at 2012.10.04 18:23:00
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8. Grinding Security Status - don't make it harder - in Player Features and Ideas Discussion [original thread]
What a terrible change in mechanics. Please unnerf this CCP. (sec status has always been one of the worst aspects of the game, the last thing you want to do is make it worse).
- by Cassius Longinus - at 2012.02.15 19:48:00
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9. Clockwork pineapple invades tenal - in Corporation, Alliance and Organization Discussions [original thread]
<- Defeated by Groons. (come home soon, we'll miss you).
- by Cassius Longinus - at 2011.12.27 14:23:00
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10. Sticky:Balancing Feedback: New Tech2 modules - in Test Server Feedback [original thread]
Gypsio III wrote: Seriously.This reeks of ill-thought-out power creep. The people calling for localtank buff in response to dread buff is the same thing: it's just mudflation, not balance. Frankly, the skirmish links are fine now. Triage is...
- by Cassius Longinus - at 2011.12.09 14:10:00
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11. Please put option back in.... - in Test Server Feedback [original thread]
It makes sense to remove the option because windows should ALWAYS be locked and transparent when pinned. Why would we pin them unless we wanted them to stay there? It's kinda important for pvp.
- by Cassius Longinus - at 2011.11.23 17:11:00
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12. RR Stacking? - in Player Features and Ideas Discussion [original thread]
Alpha works when you stack enough of it. for the munnin idea above, it works at about 50+ pilots. 1400's work better with painters, to the tune of 30ish. Under that, you really can comp a falcon per logistics ship... if you can live with the sham...
- by Cassius Longinus - at 2011.11.13 17:54:00
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13. RR Stacking? - in Player Features and Ideas Discussion [original thread]
Miss CEO wrote: Bottom line is that logistics need effective and reliable counter that is not "more logistics". This is my opinion as well, I'm not at all sure how best to balance it, but the current meta is pretty meh. But then it's my opi...
- by Cassius Longinus - at 2011.11.09 13:47:00
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14. Sticky:New Dev Blog: Player-owned Customs Office - in EVE Information Portal [original thread]
Giving them the HP of a small POS means they are generally outside the realm of smallgang/subcap gameplay. Change the shield/armor/structure HPs around and I could use this to generate timers to get non-pos-fights. As it is, it's just more crap ...
- by Cassius Longinus - at 2011.10.18 19:17:00
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15. [AISA] The Star Fraction's wardec against Moira. - in Intergalactic Summit [original thread]
Originally by: Seriphyn Inhonores Did you not defend Sansha Kuvakei and his loyalists while he was forming a wormhole in Promised Land? Have you not, on multiple occassions, prevented anti-Nation forces from retaliating against incursions...
- by Cassius Longinus - at 2011.05.18 17:35:00
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16. [AISA] The Star Fraction's wardec against Moira. - in Intergalactic Summit [original thread]
As Sansha Loyalists, Rote Kapelle would like to invite other Sansha Loyalists into space in Placid, where they will certainly NOT be killed, to the man, with great enthusiasm, because we are apparently Sansha Loyalists. Jades mendacity is stagger...
- by Cassius Longinus - at 2011.05.18 13:58:00
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17. New Dev Blog: 0.0 Tweaks - in EVE Information Portal [original thread]
Should have been two per constellation, but up the ranges. Or alternatively move bridges/beacons off of POSses so they could be more normally interdicted. Still, better than nothing.
- by Cassius Longinus - at 2011.05.10 19:09:00
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18. New Dev Blog: Standings & EVE Gate - The Way Forward - in EVE Information Portal [original thread]
Specifically in terms of standings on overview (and hopefully local/show-info as well): I'm reading that this change will now mean, for people who don't edit their overview priorities, that +ve standings will override -ve standings, in situations...
- by Cassius Longinus - at 2010.04.22 20:20:00
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19. New Dev Blog: The Great Deep Safe Nerf of 2010 - in EVE Information Portal [original thread]
Deep safes were always a pretty horrible mechanic, and were just used to meta around some pretty horrible game conditions. Happy to see them go. Shame some of the conditions persist.
- by Cassius Longinus - at 2010.04.13 17:17:00
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20. Rote Kapelle dishonor ransoms - in Crime and Punishment [original thread]
Ever since fmerc sold a Navy Mega access to Syndicate (cuz we owned Syndicate sov, you see), then ganked it sideways, everything has been letdown. I feel a little bad for the real pirates (as opposed to spacejerks), keep living the dream gents.
- by Cassius Longinus - at 2010.03.30 15:16:00
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